Monday, 25 July 2011

LAAR: 12.SS-Panzer vs 3rd Guards Tank Corps

Hi Guys, Blackwolf again bringing you another light AAR. For a change neither Griddon or myself are playing! A couple of our friends and clubmates, Rob and Andy, are keen to enter the world of FoW, so what better way than to lead them through a battle. Although the game was played down at our local club, the Western Suburbs Wargames Association, the terrain was supplied by yours truly, as were both forces. The battle would feature a Panzergrenadier company from 12.SS-Panzer Division vs a Guards Tank Battalion from 3rd Guards Tank Corps.

The Lists
Andy's SS-Panzergrenadier list comes straight from Earth & Steel.

12.SS-Panzer Division – Fearless Veteran
HQ - Upgrade both to Panzerfaust/SMG's, plus 2 Panzerschrek teams
SS-Panzergrenadier Platoon - 3 squads + Panzerfaust upgrade
SS-Panzergrenadier Platoon - 3 squads + Panzerfaust upgrade
SS-Panzergrenadier Platoon - 3 squads + Panzerfaust upgrade
SS-Mortar Platoon – 2 sections
Light SS-Anti-Tank Gun Platoon – 3 PaK40’s
SS-Rocket Launcher Battery – 3 Nebelwerfer NW41’s
Heavy SS-Anti-Aircraft Gun Platoon – 2 FlaK36’s + extra crew
Field Fortifications – 2 Minefields, 8 Barbed Wire Entanglements, 2 HMG Nests

Rob’s Guards Tank Battalion is from Hammer & Sickle.

3rd Guards Tank Corps – Fearless Trained

HQ – 1 T-34/85 with Cupola
Gvardeyskiy Tankovy Company – 9 T-34/85’s with Cupolas
Gvardeyskiy Tankovy Company – 9 T-34/85’s with Cupolas
Razvedki Platoon – 4 squads (1 Flamethrower team) with Universal Carriers
Decoy Tank Company – 2 Captured Panthers 

Thursday, 21 July 2011

List writing and tournaments

Hi guys, Griddon here. In the wash up from Breakout and in subsequent games and list building activities I've started to wonder a bit about my approach. I thought I'd muse the subject for public consumption ;)

Breakout was our first tourney and running it gave us a good opportunity to stand back and watch some of the games. I think until now Mat and I have been comfortable in our own small meta pushing round pretty historically accurate and fluffy lists while learning the game and having some laughs. After Breakout I realised that this approach probably wouldn't wash in the FoW tourney scene unless I liked getting walloped in every game. (And believe me, I don't! :) )

Wednesday, 13 July 2011

FlaK 36 Battery

Hi guys. Blackwolf back again with some pics of my finished FlaK 36 Battery.

I've been wanting to add these bad boys to my German forces for a while now and finally got around to it. It just seems no German force is complete without them! ;)

I've put more effort into this platoon than previous ones as I really want to improve my painting. In the past, infantry received a basic base coat plus wash, and maybe a quick drybrush. This time around I went back and did highlighting too, mainly on the uniforms and skin. The vehicles received a little extra treatment as well, with chip marks and scratches being tested out (just a few). I like the way the chips and scratches turned out, so will continue with the same method for future vehicles.

Anyway, on to the pics... as always, comments and criticism welcome! :)

Friday, 8 July 2011

Breakout: Feedback on the Campaign Element

The Breakout mini campaign was run and won last weekend and Mat has already given you the photos from the event. I had a blast seeing the players have a good time and seeing the campaign evolve. Someone asked, ( Thanks Braexen ) so I figured we'd tell you our retrospective thoughts about how the campaign system we used went. 

Monday, 4 July 2011

"Breakout" min campaign/tournament results

Hi guys, Blackwolf here with a quick report and heaps of photo's from a small one day mini-campaign/tournament that we ran over the weekend.

In conjunction with the Western Suburbs Wargames Association, we at Bunker3030 decided to dip our feet into the fun looking pool that is tournament organization! We wanted to make it a little different too, so we added a campaign element based on Operation Goodwood, once again pitting the Allies in a desperate struggle to take Caen from the Germans.

The campaign element featured a map of Operation Goodwood with three 'axis of attack'. With six players per side, two from each side would fight on each axis, with the results determining if the Allies would push on, or if the Germans were able to hold their ground. Players were swapped between each axis so no one played each other twice.

By the end, history repeated, with the Allies romping home, encircling and capturing Caen, as the Germans withdrew, battered and beaten.